I create 3D worlds that feel lived in for animation, games, and VFX. My favorite part of environment art is adding subtle details to my models that support the storytelling.
Originally from Northern Virginia, when I'm not modeling or texturing, you can find me urban sketching and hiking.
- Converting engineering CAD data into optimized, textured real-time assets for a Moon Base technology visualization.
- Integrating assets into Unity for a web-based interactive 3D application.
Created game-ready environment assets for Horizon Worlds.
- Created 3D environment blockouts as layout references for 2D background art in an educational animated series.
- Assisted in 2D background art and storyboarding.
- Enhanced storyboarding workflow by researching and introducing new software tools to improve team collaboration and productivity.
Modeled, textured, and rigged 3D props for a virtual reality game.